> So I am just going to go spend thousands of dollars on Apple and
> Microsoft software and hardware and plan to give them 30%+ of my
> revenue just because I did not win!  I don't think so.

A brand new Mac mini costs $600 and a refurbished one $500. 30% of
$some (where some>0) is more than 100% of $null. Plus It could be a
few years before we see a valid market for Android and before it's out
of the "vapor" state. Until then, there could be many things to deal
with. Committing resources on such conditions do not seem wise. For
now iPhone seems the prudent decision for those (I included) newly
drawn into the mobile computing arena and failed to make it to top 50.

Based on those who are in top 100 (not just 50) and released their
application info and those who did not make it, I have my doubts on
the judging process, judges' dedications, and even judges'
qualifications.

-J

On May 10, 11:42 am, StevePotell <[EMAIL PROTECTED]> wrote:
> Well Phase I of the contest is over for me and 1737 others.  I blame
> the judges, Google, the 50 who won, the gods of fate, everyone else
> but me, who is perfect, and had the greatest idea since the invention
> of sliced bread.  I am now going to abandon Android and port my
> application to the Apple iPhone, Windows Mobile, and J2ME just to poke
> Google in the eye for not seeing my great idea.
>
> The only problems standing in my way is that I do not have a 10+ year
> relationship with Apple and they won't give me the time of day.  That
> if I write my app for cracked iPhones, Apple will probably turn off my
> app with the next software update.  Windows mobile is mainly a
> business phone and my application is aimed at consumers.  None of the
> carriers have actually figured out how to monetize a Windows Mobile
> app but I will show them the way if I can just get one of them to talk
> to me.  I do not have the millions of dollars that will be required to
> port and test my application for 5000 different J2ME handsets.  I do
> not have existing relationships with all the carriers and OEMs.
> Trivial issues I know, they shall all beat a path to my door.
>
> So I am just going to go spend thousands of dollars on Apple and
> Microsoft software and hardware and plan to give them 30%+ of my
> revenue just because I did not win!  I don't think so.
>
> On Monday some very important information will be available to us and
> that is a brief description about the applications that did win.  This
> is a window into the members of Open Handset Alliance and what they
> feel they can make money with.  So I plan to look long and hard at
> this information, analyze it, look into the very souls of the judges
> and then completely ignore it and submit my great ideas in the next
> competition.  I do not program the ordinary I program the
> extraordinary and if the judges do not see that well, that's OK by
> me.  Not everyone sees the world as I do.
>
> I look at Android as the vehicle that will allow me to write one to
> three applications a year that will appeal to 10 to 30 thousand people
> enough that they will be willing to buy my applications.  This means I
> get to make a living as an independent developer living any where in
> the world yet selling my apps worldwide.  So the judges did not "get"
> the idea I submitted, guess what, I have three more waiting in the
> wind and who knows one of my apps just might go viral and make me a
> fortune.
>
> We had a 3% chance of winning based on the number of entries in the
> contest but remember, the winning entries have a 40% chance of getting
> more money and get to pitch to a VC.  So be sure to look at this
> thread before you move 
> on:http://groups.google.com/group/android-challenge/browse_thread/thread....
> If I offer to help one of the teams it means I have to put my own
> ideas aside for a couple of months maybe longer if they win.  There is
> no guarantee that they will win but I think the experience might be
> worth it.
>
> I do not know what road you will take as you develop your mobile
> applications but the road I am traveling leads to Android.
>
> Steve

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