> Nixarn,
> Hard to say much about your game simply based on screen shots.  Could
> you describe it in detail?
>
> Thanks

Well, so as one guy already figured out, the ship moves forward
constantly, and you control it by shooting the rope, either up/down/
left/right or use the touchscreen. Works well, I've worked in the
mobile game industry for over a year, and too much action (as in
button mashing) does not work well at all, so I think this works quite
well. So that's the basic idea, the rope works like the ninja rope in
worms. Then we got story of an Asteroid nearing Earth but suddenly
stopping before it hits, so a space shuttle is sent to explore it but
it's lost. Your mission is to save the astronauts lost (basically,
save X astronauts, find exit), although the levels get more varied,
I'm not gonna give away everything. And as one screenshot suggests,
it's no ordinary asteroid.

And then there's a quickplay mode where you should collect stars and
once you've collected some starts the game speeds up.

Niklas
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