Hi, Is there a generic android way of pooling objects ? I typically tend to reuse objects by avoiding threads and ensuring the access pattern is synchronous, but in some cases its totally unavoidable, for example in a Service implementation all methods I have to pass a bulky object as Message.obj from service to handler.
class BulkyObject { } class MyBinder extends MyBinder.Stub { public void doOne() { BulkyObject b1 = new BulkyObject(); b1.setStuff(); sendMessageToHandler(Message.obtain(ACTION, b1)); } public void doTwo() { BulkyObject b2 = new BulkyObject(); b2.setStuff(); sendMessageToHandler(Message.obtain(ACTION, b2)); } } In this case a lot of new Bulkyobjects are wasted. Any ideas ? regards, harsh --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---