Thank you. :)

Is there a way for an application to dynamically indicate which
control mode it desires while running?

On Apr 21, 8:51 pm, Esteem <[EMAIL PROTECTED]> wrote:
> android's touch mode and keypad mode are not active at the same time.
> if the current mode is touchmode, you need to press a keypad button to
> activate the keypad mode.
>
> On Apr 21, 3:39 pm, "Steven A." <[EMAIL PROTECTED]> wrote:
>
>
>
> > I posted this on another group, but it is more fitting to discuss this
> > here. The below instructions work for either Snake or Lunar Landing
> > (besides also effecting my own app). Please note that one must do the
> > adb install to the emulator - the bug does not exist running it from
> > eclipse. All instructions of direction refer to either the arrow keys
> > on the keyboard or manually clicking on the DPAD on the phone.
>
> > Basically - start the emulater, do "adb install LunarLander.apk" or
> > "adb install Snake.apk" in the directory with those apks, and then run
> > that application in the emulater. Hit "up" once and notice the game
> > does not start as it should. Hit "up" again and notice that it does
> > run on a second attempt.
>
> > Repeat the steps, only hit "right" for the first keystroke, and "up"
> > for the second for it to start.
>
> > Try it again with "DPAD Center" or any of the qwerty keypad buttons,
> > and then hit "up". Notice the game doesn't start as it should, and
> > will only start when "up" is hit again.
>
> > You can also go into the onKeyDown on LunarLanding.apk, delete
> > everything, and just have:
> > doStart();
> > return true;
>
> > It will not activiate until one hits Left, Right, Up, or Down first,
> > and then another key.
>
> > To summarize: onKeyDown does not receive events until Left, Right, Up,
> > or Down are pressed first in these examples if installed using adb
> > outside eclipse. Anyone have an explanation as to why, or is it a bug
> > in the current SDK?- Hide quoted text -
>
> - Show quoted text -
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