Android supports hardware acceleration at two different levels: the
surfaces (the "buffer" in which a window is drawn) and the views. M3
and M5 already have support for surface hardware acceleration, but
only the next SDK will provide h/w acceleration for the views.

On Tue, Jul 8, 2008 at 11:12 PM, stefoid <[EMAIL PROTECTED]> wrote:
>
> I think we are talking about two different things.
>
> if I want to take a window (with a dialog in it) and do some
> transformations on it (which will have to be done in s/w since android
> doesnt yet support h/w accleleration of its 2D animations)  how do I
> do that?
>
> lets say I want to rotate the window and scale it.. maybe throw some
> transparency effect in there.  you know, like with a compositing
> window manager, how do I do it?  even slwoly in s/w, can I do it?
>
>
>
> Romain Guy wrote:
>> > "The Android compositing engine is actually much more like
>> > MacOS X than X-Windows, supporting full 3d hardware acceleration of
>> > window compositing and transformation. "
>> >
>> > huh?  since when?  compositing engine?
>>
>> Since the first release :)
>>
>> --
>> Romain Guy
>> www.curious-creature.org
> >
>



-- 
Romain Guy
www.curious-creature.org

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