Thanks for input. Yeah I have already seen the Lunar Lander example. In this they rotate the canvas but In my app I have nearly 20 objects on the canvas. Out of 20 objects I have to rotate only 10 alternative objects. I don't like the approach of rotating canvas and invoke save and restore each time.
Can some one provide me an example of android.graphics.drawable.*RotateDrawable* class? How the current level value can be used to rotate another drawable objects? Thanks again, Ramesh Jason Proctor wrote: > i don't know whether this is what you're looking for, but Lunar > Lander has an example of drawing a rotated Drawable. > > hth > > > >> create image using the bitmap >> then use the Matrix and its preScle func.. >> and paasing this as a parameter u can create another bitmap.. >> like createBitmap(image,0,0,imahewidth,height,matrix,false) >> >> based on the prescale value it will give the transformed image >> >> >> > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

