Thank you Dianne, > This also causes devices with lower density screens to have to scale all of > your images, which can significantly impact performance. I strongly > recommend against this.
As far as I understand the scaling happens only once - when the image is loaded into memory (Bitmap object is created). After this there should not be any scaling happening as the object is already sitting in memory. Therefore, no loss to performance during the gameplay. Please correct me if I'm wrong. > Just make sure there is a default resource value for all of your resources. That's exactly what I'm trying to avoid with images. The cost of scaling of resources during game startup is small compared to the cost of increasing the application size. Regards, Kiryl. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en