If you could send the src project, it would be wonderful.
Still, i feel setTag isn't a good option, you should use
setImageDrawable with drawable object.

I would have used setImageResource(q) to change the image inside the
onClick function of the button.
for that, the ImageView needs to be accessible inside onClick too.

I don't think there's a need to refresh the activity, you can change
the image without restarting the whole activity

Also, just try to see what random number or Random() class's object is
giving.
I have seen many times that it generates same integer every time if
the limit (0-max) is short.
check this too.

for LogCat, what i do is i print messages from my code using
System.out.println() and have created a filter in LogCat which
separates all the output tagged with System.out
it helps me, maybe it can help you too, to find out what ur code is
doing at times.

Enjoy.


On Jun 25, 9:14 am, BryBam <bry...@gmail.com> wrote:
> Maybe I don't completely understand logcat. as of now it's been useful
> to see what line is causing my app to crash. But in this case it's not
> crashing and I dont see anything out of the ordinary in my logcat.
> Anyone able to see what I'm doing wrong?
>
> On Jun 21, 3:59 pm, BryBam <bry...@gmail.com> wrote:
>
> > Well I appreciate the thought on another way I could go about doing
> > this. However I have a very similar approach on another activity  with
> > text and it works great.  I probably will want to look into your
> > suggestion later on. But for now im simply looking to see what i'm
> > doing wrong with my current code. At least for now, so i can get some
> > peace of mind. Looking at it I see nothing wrong. Neither does
> > eclipse.
>
> > Lets just forget about the button, say i literally did just want a
> > different image to come up whenever the page was visited. Anyone see
> > the error? This has been bugging me for days.
>
> > On Jun 21, 3:09 am, jamesc <jame...@gmail.com> wrote:
>
> > > I've only scanned your code and note that you're using an Intent on
> > > the same class to essentially get the 'redraw/reload of a random
> > > image' to occur.  I'm not sure that this would be the best way of
> > > going about what you want to achieve.  (As an aside try using logcat
> > > to see what's happening; is all OK with your AndroidManifest.xml, as
> > > there may be an issue with the resolution of the Intent?).
>
> > > Perhaps you should just look at finding (findViewById()) the ImageView
> > > and assigning it to a member field (you're currently finding it and
> > > assigning it on the stack), then in your onClick() override just do
> > > mMyImageView.setImageDrawable() (or whatever) to re-set what the
> > > rendered image should be?
>
> > > On Jun 20, 11:00 pm,BryBam<bry...@gmail.com> wrote:
>
> > > > I would also like to point out that I've tried all three of these
>
> > > > private Integer [] mImageIds = {
> > > >             R.drawable.icon,
> > > >             R.drawable.shoticon,
> > > >             R.drawable.mixicon,
> > > >             };
>
> > > > private static final Integer [] mImageIds = {
> > > >             R.drawable.icon,
> > > >             R.drawable.shoticon,
> > > >             R.drawable.mixicon,
> > > >             };
> > > > private static Integer [] mImageIds = {
> > > >             R.drawable.icon,
> > > >             R.drawable.shoticon,
> > > >             R.drawable.mixicon,
> > > >             };
>
> > > > NONE OF THOSE HAVE MADE A DIFFERENCE.
>
> > > > On Jun 20, 5:48 pm,BryBam<bry...@gmail.com> wrote:
>
> > > > > I've been staring at this for hours. It compiles fine with no errors
> > > > > and loads the activity on my nexus. The button and the menu items load
> > > > > fine with no issues at all. It's simply not loading any of the
> > > > > drawables i'm specifying :/ any ideas what I did wrong?
>
> > > > > All I want is whenever this activity is brought up it randomly chooses
> > > > > an image from the drawables i specify.
>
> > > > > ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
> > > > > HERE'S MY CODE FOR THE JAVA
> > > > > ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
>
> > > > > package com.package.name;
>
> > > > > import java.util.Random;
> > > > > import android.app.Activity;
> > > > > import android.content.Intent;
> > > > > import android.os.Bundle;
> > > > > import android.view.View;
> > > > > import android.widget.ImageView;
> > > > > import android.view.Menu;
> > > > > import android.view.MenuInflater;
> > > > > import android.view.MenuItem;
> > > > > import android.view.View.OnClickListener;
>
> > > > > public class RandomImage extends Activity implements OnClickListener{
>
> > > > >     private static final Random rgenerator = new Random();
>
> > > > >     Integer [] mImageIds = {
> > > > >             R.drawable.icon,
> > > > >             R.drawable.shoticon,
> > > > >             R.drawable.mixicon,
> > > > >             };
>
> > > > > @Override
> > > > > public void onCreate(Bundle savedInstanceState) {
> > > > >     super.onCreate(savedInstanceState);
> > > > >     setContentView(R.layout.randomimage);
>
> > > > >     Integer q = mImageIds[rgenerator.nextInt(mImageIds.length)];
>
> > > > >     ImageView iv = (ImageView) findViewById(R.id.imageviewyeah);
> > > > >     iv.setTag(q);
>
> > > > >     View nextButton = findViewById(R.id.next_image_button);
> > > > >     nextButton.setOnClickListener(this);
>
> > > > > }
>
> > > > >     @Override
> > > > >     public void onClick(View v) {
> > > > >     switch (v.getId()) {
> > > > >     case R.id.next_image_button:
> > > > >         Intent i = new Intent(this, RandomImage.class);
> > > > >         startActivity(i);
> > > > >         break;
> > > > >     }
>
> > > > > }
>
> > > > >     @Override
> > > > >         public boolean onCreateOptionsMenu (Menu menu) {
> > > > >                 super.onCreateOptionsMenu(menu);
> > > > >                 MenuInflater inflater = getMenuInflater();
> > > > >                 inflater.inflate(R.menu.menu3, menu);
> > > > >                 return true;
> > > > >         }
>
> > > > > @Override
> > > > > public boolean onOptionsItemSelected (MenuItem item) {
> > > > >                 switch (item.getItemId()) {
> > > > >                 case R.id.menu:
> > > > >                         startActivity(new Intent(this, Main.class));
> > > > >                         return true;
>
> > > > > }
>
> > > > > return false;
> > > > >         }
>
> > > > > }
>
> > > > > ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
> > > > > AND HERES MY CODE FOR THE LAYOUT.XML
>
> > > > > ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
>
> > > > > <?xml version="1.0" encoding="utf-8"?>
> > > > > <LinearLayout
> > > > >     android:orientation="vertical"
> > > > > xmlns:android="http://schemas.android.com/apk/res/android";
> > > > > android:id="@+id/widget0"
> > > > > android:background="@drawable/nhiebg"
> > > > > android:layout_width="fill_parent"
> > > > > android:layout_height="fill_parent"
> > > > >     android:layout_gravity="center" >
>
> > > > > <ImageView
> > > > >         android:id="@+id/imageviewyeah"
> > > > >         android:tag="q"
> > > > >         android:layout_width="wrap_content"
> > > > >         android:layout_height="wrap_content"
> > > > >         android:layout_gravity="center">
> > > > > </ImageView>
>
> > > > > <Button
> > > > >         android:id="@+id/next_image_button"
> > > > >         android:text="Next Image"
> > > > >         android:layout_width="fill_parent"
> > > > >         android:layout_height="wrap_content"
> > > > >         android:padding="10dip"
> > > > >         android:typeface="serif"/>
>
> > > > > </LinearLayout>

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