Two issues:

(1) What you are doing is not I think what you are wanting.
 "android:largeScreens" does not mean "resolution is 480x800" or whatever.
 It means a large screen.  That is, a 480x800 at *normal* density.  A
480x8xx high density screen (as on Droid, Nexus One, Evo, etc) is a normal
screen size.

(2) Market currently has a bug where it assumes all apps are compatible with
normal screen devices.  This will be fixed at some point, but it shouldn't
be an issue for many developers at this point -- it will only matter for
trying to target an app for only something like the Dell Streak.

There is currently no way to filter apps based on screen density.  There is
no plan to do this in the same way as screen size, because an app designed
for any specific density can always run on a screen with a different density
through the platform scaling it in software.

On Tue, Jul 13, 2010 at 7:44 AM, Cristi Samoila <cristi.samo...@gmail.com>wrote:

> Hi guys,
>
>  I have tried a while ago to use these values to be able to have 2
> different builds to cover all resolutions on Android Market:
> <supports-screens
>  android:smallScreens="false"
>  android:normalScreens="true"
>  android:largeScreens="true"
>  android:anyDensity="true"
> />
>  Unfortunately it did not worked.
>  Although it is recommended to have one big application for all
> resolutions sometime it is not possible due to some time and resources
> constraints. The goal is to have 2 different applications Game and
> Game HD on the market and Game to be visible only for 240x320/320x480
> devices and Game HD to be visible for 480x800 devices.
>  Is there a way to solve this?
>
> Thanks in advance,
>   Cristi
>
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-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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