Hi all,
I am trying to render a mesh that has a triangle strip array. I'm
using the GL11 api as follows:

int offset = 0;
int size = Short.SIZE / Byte.SIZE;
for (int i = 0; i < triStripArray.strips.length; i++)
{
        gl.glDrawElements(gl.GL_TRIANGLE_STRIP,
                triStripArray.strips[i],
                gl.GL_UNSIGNED_SHORT,
                offset);

        offset += triStripArray.strips[i] * size;
}

Is there a way of calling glDrawElements() by passing the whole strip
array at once. I'm aware of passing GL_TRIANGLES, with an array of
indices - that is, with a single call. But with GL_TRIANGLE_STRIP is
it possible?

Thanks,
Rajath

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