Update - tried it on my phone - same result LVL Test is ALLOWED; note:
my phone (HTC Magic) was not using my Market Account.

On Aug 2, 6:02 am, a1 <arco...@gmail.com> wrote:
> I do not test on emulator, since my games are GL based emulator is
> unusable (also it's slower than actual device), but from what I read
> LVL do not work on emulator, it's only stub implementation since
> actual LVL relies on vending app (market) for making calls to market
> server.

Incorrect - from the docs:
http://developer.android.com/guide/publishing/licensing.html#runtime-setup

"Because the standard Android platforms provided in the Android SDK do
not include Android Market, you need to download the Google APIs Add-
On platform, API Level 8 (or higher), from the SDK repository. After
downloading the add-on, you need to create an AVD configuration that
uses that system image. "

...

"Several versions of the add-on are available in the SDK repository,
but only Google APIs Add-On, API 8 (release 2) or higher version of
the add-on includes the necessary Android Market services. This means
that you cannot use Google APIs Add-On API 7 or lower as a runtime
environment for developing licensing on an emulator."

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