Thanks! Will give that a shot ...

On Tue, Aug 3, 2010 at 11:46 AM, mrqzzz <marcus.ob...@gmail.com> wrote:

> Here is an example (in my case, using Canvas) where in the game loop i
> call the doDraw(Canvas canvas) to repeatedly paint the scene:
>
> private long now;
> private int framesCount=0;
> private int framesCountAvg=0;
> private long framesTimer=0;
> private Paint  fpsPaint=new Paint();
>
>       private void doDraw(Canvas canvas) {
>                // DO YOUR  STUFF HERE
>                .....
>                // DRAW FPS:
>                now=System.currentTimeMillis();
>                canvas.drawText(framesCountAvg+"", 20, 20, fpsPaint);
>                framesCount++;
>                if(now-framesTimer>1000){
>                        framesTimer=now;
>                        framesCountAvg=framesCount;
>                        framesCount=0;
>                }
>        }
>
>
> Cheers!
> Marcus.
>
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