I'm not particularly concerned with how users get game data on their media... I suppose if that ended up really being a problem I could put up a walk through of some kind.
The primary concern is if I give out directions and say... put these files in a folder call game on your external sd card, just for example, incredible users would be fine and captivate users would not. getExternalStorageDirectory() is returning the Captivates internal sd storage, plain and simple. I guess it really isn't all that big of a deal... I throw up instructions that say what to do and then list instructions for the exceptions... On Aug 4, 10:02 am, Mark Murphy <[email protected]> wrote: > On Wed, Aug 4, 2010 at 12:11 PM, Jeremiah Sellars > > <[email protected]> wrote: > > Are there any talks of how this can be addressed? > > What specifically is the problem you are facing? > > For example, if getExternalStorageDirectory() does not give you > something you can write to, that would be a problem. > > From your description, the only thing that seems different is that > getExternalStorageDirectory() does not point to removable storage. > > -- > Mark Murphy (a Commons > Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy > > _The Busy Coder's Guide to Android Development_ Version 3.1 Available! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

