This is my second reply to the same post. I was going to double check by visiting your flickr site before finishing my first post, but my computer registered a mouse click prematurely, sending my previous post before I could do that:(
So now that I have seen your flickr photos, I see my proposed explanation is not quite right: you are always using the same angle, 0. So I suggest varying the vertical offsets to see if that makes the thickening go away. Also, I assume that you do not see this thickening if LINE_SMOOTH is disabled. Is that the case? On Aug 13, 10:05 pm, SChaser <crotalistig...@gmail.com> wrote: > The Emulator draws line widths VERY incorrectly in OpenGL > (GLSurfaceView). > > Seehttp://www.flickr.com/photos/53002...@n03for a comparison of the > lines drawn correctly (in JOGL) and incorrectly in the emulator. The > code also draws correctly on a real device (G1) - looks just like the > JOGL screen shot. > > I believe this is a bug. However, I'm not an OpenGL GURU. Hence I have > posted a concise version of the code to demonstrate this problem at > athttp://gist.github.com/523955andhttp://gist.github.com/523961. I > hope I am proven wrong about a bug in the emulator, and can find a way > to use the emulator for what I want to do. > > Specifically, line widths vary based on the end point locations of > lines, under the following conditions (and maybe others): > > -ortho projection > > -line smoothing enabled > > Note: I started this thread as a continuation of > threadhttp://groups.google.com/group/android-developers/browse_thread/threa... > because I think it is of general interest and worth a new start. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en