AFAIK, iPhone SDK includes a simulator not an emulator, which means it
uses native x86 code and not an ARM emulator.

Additionally, iPhone simulator probably doesn't need to start the
vritualized kernel, but uses hosts kernel features to create a sandbox
for testing iPhone apps.

Both things contribute to iPhone development being significantly faster.

I wish google did something like this for Android 3.0.

Vedran



On Tue, Aug 24, 2010 at 10:00 PM, Sari <sarihi...@gmail.com> wrote:
> I have a fairly fast machine, and I boot into Windows 7 or Mac OS
> depending on which work I need to do.
>
> When I start the Android emulator it takes around 2-3 minutes and its
> sluggish when its ready. However, the iPhone emulator in Mac OS takes
> around 10 seconds at most and its very smooth when its ready.
>
> Why is that? Is it something we will continue to see in the future or
> will this be resolved in the future?
>
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