The only thing that swaps buffers in opengl es is eglSwapBuffers().

Something else is happening here but it's hard to see without more
code.

On Sep 4, 8:49 am, Kostya Vasilyev <kmans...@gmail.com> wrote:
> Based on your explanation, seems like glClear sometimes does a "buffer
> flip".
>
> I put it in quotes, since, as far as I remember (from late-nineties),
> PowerVR chips use a completely different rendering technique, not based on
> color/depth buffers. Those were desktop chips, perhaps it's still the same
> for the mobile ones.
>
> Your best bet is to dive into doing hit testing the right way, using 3d
> math. Might take a little while to learn, but I'm sure you'll be better off
> in the long run.
>
> --
> Kostya Vasilyev --http://kmansoft.wordpress.com
>
> 03.09.2010 22:12 пользователь "Thiago Lopes Rosa" <thiago.r...@gmail.com>
> написал:
>
> I have a class called ScreenView that extends GLSurfaceView.
> I have another class called ScreenRenderer that
> implements GLSurfaceView.Renderer.
>
> On ScreenView constructor I do the following:
> screenRenderer = new ScreenRenderer(context);
> setRenderer(screenRenderer);
>
> On onTouchEvent (in ScreenView) I set a flag during ACTION_DOWN to know that
> the user touched the screen (first IF on my first e-mail).
>
> I don't have other threads running at this moment.
>
> Thanks,
>
> Thiago
>
>
>
> On Fri, Sep 3, 2010 at 14:38, Robert Green <rbgrn....@gmail.com> wrote:
>
> > Thiago,
>
> > I would n...

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