I had crazy problems with that, too. Apparently the GLES Version filtering doesn't work right for many devices. It didn't work right for the first EVO firmware. I don't know if they've fixed it. Filtering is done by the client sending up all of its capabilities (I believe) to the market server and the market tells it what it can see given those capabilities. I assume google does proper gles version filtering (like it will show up on the Nexus One) but I know HTC did not do it right on the EVO and Incredible (blame sense) and I imagine others could make the same mistake.
On Sep 4, 1:16 am, "midpointgames .com" <gadz...@gmail.com> wrote: > If I set glEsVersion to be 0x00010001 or 0x00020000 the app no longer > shows up in the marketplace on the Samsung Galaxy S. If I don't have > any glEsVersion in my AndroidManifest.xml, the game shows up and works > perfectly fine on the Samsung Galaxy S. Also, the Sony Ericson X-10 > also did not show my game in the marketplace of O set g;EsVersion to > be 0x00010001. Please help! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en