Hi mate yes, I did implement the surfaceHolder.callback thing. I am actually getting the message when the surface is created, but even though I keep getting the blank screen
and yes, I based my example on the GLSurfaceView... thanks anyway On Nov 7, 6:09 pm, DSmith <[EMAIL PROTECTED]> wrote: > This isn't the whole class, is it? You haven't implemented > SurfaceHolder.Callback. > > I don't pretend to understand all the details behind setting up the > OpenGL context (GLUT spoiled me early on), but the GLSurfaceView from > the API Demo makes it a breeze. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---