As we know, we can rotate a bitmap through 2 ways.
The 1st way is:
Matrix mt = new Matrix();
mt.postRotate(degree);
Bitmap bitmap = CreateBitmap(src, 0, 0, w, h, mt, true);
canvs.drawBitmap(bitmap, 0, 0, paint);

In this way, we always need create new bitmap for every rotation, it
is not good way for high performance game or app.

The 2nd way is:
canvas.save();
canvas.rotate(degree);
canvas.drawBitmap(bitmap, 0, 0, paint);
canvas.restore();

In this way, we avoid creating new bitmap frequently, but the rotation
bitmap is distortion, the bitmap quality is worse than first way.

So, Is there 3rd way to rotate bitmap with high performance and good
quality?
Your any comments are really appreciated!

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to