Hi there,

I need to work on OpenGL ES 2.0 for android. As a first step I tried
compiling APIDemo application available in sample directory that comes
with SDK. And my observations are as follows:

1) Android-8 SDK has extended OpenGL ES 2.0 class/APIs that are not
available on earlier releases.
2) APIDemo application has been updated to demonstrate the
opengl.android.gles20 class/API usage.

But over reading many postings on opengl.android.gles20, I see that
many people say that OpenGL ES 2.0 applications cannot be run on
emulator and such application need real hardware.

But I was able to run the API demo application on emulator as well.

So I am really confused why it is said that we cannot run the 2.0
applicaiton on emulator? Can anyone explain me?

Thanks in advance!

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