Robert,
Thank you very much. that is incredibly helpful to know.

Satya


On Mon, Oct 4, 2010 at 5:24 PM, Robert Green <rbgrn....@gmail.com> wrote:
> FWIW - The iPhone simulator does not emulate the actual phone.
> Instead it routes calls to native OSX functions, simulating the
> environment.  The Android emulator does in fact emulator an ARM CPU
> and runs Android OS on it, which is an important distinction between
> the two.  When using GL in the iPhone simulator, you're actually
> running all of your GL on the PowerVR GLES emulation library, which
> uses hardware.  It's great for developing but you still really need a
> device to test since a PC GPU is going to be many times faster than a
> mobile GPU.
>
> So why can't the Android emulator do the same thing?  Because the PVR
> lib is for x86/OSX and the Android emulator is running on ARM.
>
>
>
> On Oct 4, 4:13 pm, Satya Komatineni <satya.komatin...@gmail.com>
> wrote:
>> From the posting so far I have seen, the current emulator as of API
>> level 8 and Platform 2.2 does not support OpenGL ES 2.0. (Only in the
>> emulator that the support is not there)
>>
>> (The support is there at API level 8 for the ES 2.0)
>>
>> wondering if any jone has figured out the following
>>
>> 1. Will the emulator support ES 2.0 in the future (considering there
>> is compilers, shaders etc needed to support es 2.0)
>> 2. What is a likely timeframe this may be available? (months or
>> sometime future?)
>>
>> I suppose considering that iPhone SDK has the emulator suppor for es
>> 2.0, it can be anticipated on the Android emulator as well.
>>
>> Thanks for the help
>> Satya Komatinenihttp://www.satyakomatineni.comhttp://www.androidbook.com
>
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