Hi,

Why don't you play your audio in one thread and play your animation in
another thread?

The way you have it now, its single synchronous process.

Regards,
Simon

On Tue, Oct 5, 2010 at 3:50 PM, ArcDroid <jacobrjohn...@gmail.com> wrote:

> Hello,
> I am trying to play a sound and also show a new picture.  The pictures
> are only ~1Kb in size, but it slows down the audio when I add in the
> setImageResource.  Is it faster to use an array?  I have tried running
> the audio in a new thread, but that doesn't seem to help.
> Thanks
>
>
>
> private Integer[] mImageIds = {
>                R.drawable.gallery_photo_1,
>                R.drawable.gallery_photo_2,
>                R.drawable.gallery_photo_3,
>                R.drawable.gallery_photo_4,
>                R.drawable.gallery_photo_5,
>                R.drawable.gallery_photo_6,
>                R.drawable.gallery_photo_7,
>                R.drawable.gallery_photo_8
>        };
>
>
>   private void playsound(final int i){
>
>
>
>        Thread t = new Thread() {
>                  public void run() {
>
>                        mp = MediaPlayer.create(getBaseContext(),i);
>                        mp.start();
>                           mp.setOnCompletionListener(new
> OnCompletionListener() {
>                                        public void onCompletion(MediaPlayer
> mp) {
>                                                mp.release();
>
>
> view.setImageResource(R.drawable.xyz);
>                                        }
>                                });
>
>
>
>                  }};
>        t.start();
>   }
>
>
>
>
>
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