Hi,

I am using glDrawElements(GL20ES.GL_TRIANGLES, vertexCount,
GL20ES.GL_UNSIGNED_SHORT, 0); to draw triangles and drwaing was
successful.

But when I use GL20ES.GL_UNSIGNED_INT instead of
GL10.GL_UNSIGNED_SHORT drawing failed.

Does glDrawElements supports GL_UNSIGNED_INT?.
If not how to handle unsigned int (GL_UNSIGNED_INT)?.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to