Hi, I am using glDrawElements(GL20ES.GL_TRIANGLES, vertexCount, GL20ES.GL_UNSIGNED_SHORT, 0); to draw triangles and drwaing was successful.
But when I use GL20ES.GL_UNSIGNED_INT instead of GL10.GL_UNSIGNED_SHORT drawing failed. Does glDrawElements supports GL_UNSIGNED_INT?. If not how to handle unsigned int (GL_UNSIGNED_INT)?. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en