I'm making a 2D game, with sprites drawn using the glDrawTexfOES()
method.  I'm wondering if there are ways to draw things like lines and
squares along side this.

Now, I know that technically there's nothing stopping me from drawing
3D cubes and such.  But, you see, glDrawTexfOES draws using pixel
coordinates, i.e. draw texture at 30,30.  What I'd like is a similar
approach to boxes and lines, using pixel coordinates, i.e. draw line
from (5,5) to (10,10).  Is this possible?

I don't want to simulate 3D coordinates because it would be very hard
to try to get the camera and perspective in such a perfect way where I
could say draw cube from (5,5,0) to (10,10,0), as well as from
(300,300,0) to (310, 310, 0), with no perspective warping in the
different corners.  (Also, as a backup plan I can always create my
line and box effects with sprite textures as well, but I thought I'd
ask)

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