I am totally stumped here, any insight from anyone would be greatly
appreciated. I hit a wall and am not sure what else to do.

On Oct 31, 12:00 am, acr <acr...@gmail.com> wrote:
> Thanks for the reply, I've done this and it looks like the loop is
> moving faster than the canvas can draw to the surface. which would
> explain why I get a positive result when there is only one to loop
> through and a positive result for the last in the loop. I even
> attempted to put a Thread.sleep in the mix and still no luck. I
> relatively am new to android and Java, so not quite sure how to remedy
> the problem.
>
> On Oct 30, 10:49 pm, Shawn Brown <big.coffee.lo...@gmail.com> wrote:
>
> > >                          if(_theGrid1.size()<7){
> > >                                int g1left = 7-_theGrid1.size();
> > >                                        int i;
> > >                                        for(i=1;i<=g1left;i++){
> > >                                                x1=64;
> > >                                                y1=i*64;
> > >                                                
> > > graphic.getGridCoordinates().setGrid1X(x1);
>
> > > graphic.getGridCoordinates().setGrid1Y(y1);
>
> > This looks fine to me.  Personally, I'd just log the values to confirm that.
>
> > As for the remaining code, I can't tell what you are doing there.
> > Personally, I'd just log the values to see what is going wrong where.
>
> > Shawn

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