On 11月2日, 上午2时14分, Mark Murphy <mmur...@commonsware.com> wrote:

> That is a mistake. You should not be creating resources tied to a
> specific resolution. Your app will "looks suck" on any device for
> which you have not created such resources. Since Android runs on a
> wide range of resolutions -- and more every passing quarter -- you
> will be perpetually designing fresh resources.

When writing a game, you should be creating resources for a particular
screen size (or resolution). You can't create a game for a 1024x600
screen using sprites from 800x480 screen.

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