On 11月2日, 上午2时14分, Mark Murphy <mmur...@commonsware.com> wrote:
> That is a mistake. You should not be creating resources tied to a > specific resolution. Your app will "looks suck" on any device for > which you have not created such resources. Since Android runs on a > wide range of resolutions -- and more every passing quarter -- you > will be perpetually designing fresh resources. When writing a game, you should be creating resources for a particular screen size (or resolution). You can't create a game for a 1024x600 screen using sprites from 800x480 screen. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en