My company has released the M3G product Astral 3D worlds. It is a visual stimulation tool with lots of 3d effects like shapeshifting objects and mystical tunnels. These were conctructed by morphing different 3d meshes.
These were easy to build, because M3G has classes for morphing. It is much more difficult to implement in Open GL ES, because there are no classes for morphing here. Does anyone know how to implement 3D morphing in Open GL ES? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en