My company has released the M3G product Astral 3D worlds. It is a
visual stimulation tool with lots of 3d effects like shapeshifting
objects and mystical tunnels. These were conctructed by morphing
different 3d meshes.

These were easy to build, because M3G has classes for morphing. It is
much more difficult to implement in Open GL ES, because there are no
classes for morphing here. Does anyone know how to implement 3D
morphing in Open GL ES?

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