Hello Android gurus,

My app only works in phones with screen resolution >= 320x480. More
precisely: it knows how to render itself correctly on any resolution
where the longer side is>=480 and the shorter side is >=320, no system
prescaling is needed, but anything less than 320x480 is simply too
small to cram my UI in.

What exactly do I put in my manifest to rule out phones with lower
resolutions?

Now, according to Table 1. from 
http://developer.android.com/guide/practices/screens_support.html,
I could rule out the 240x320 resolution with

anyDensity=true
smallScreens=false
normalScreens=true
largeScreens=true
xlargeScreens=true

but that is not going to rule out the '240x400' and '240x432'
resolutions which apparently are considered 'normal screens' . That
sucks!

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