Hello Android gurus, My app only works in phones with screen resolution >= 320x480. More precisely: it knows how to render itself correctly on any resolution where the longer side is>=480 and the shorter side is >=320, no system prescaling is needed, but anything less than 320x480 is simply too small to cram my UI in.
What exactly do I put in my manifest to rule out phones with lower resolutions? Now, according to Table 1. from http://developer.android.com/guide/practices/screens_support.html, I could rule out the 240x320 resolution with anyDensity=true smallScreens=false normalScreens=true largeScreens=true xlargeScreens=true but that is not going to rule out the '240x400' and '240x432' resolutions which apparently are considered 'normal screens' . That sucks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en