Thanks so much, I thought this solution and  it worked but isn't  too
much elegant, any suggestion?

Thanks anyway MrChaz!


On 30 Dic, 16:51, MrChaz <mrchazmob...@gmail.com> wrote:
> onDrawFrame() will be called repeatedly and in there should be a piece of
> code like
> glBindTexture(GL10.GL_TEXTURE_2D, textures_ids.get(0));
>
> that's the bit that is selecting the texture to be drawn, all you'll need is
> an if statement or something to make it use the other one.

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