Thanks so much, I thought this solution and it worked but isn't too much elegant, any suggestion?
Thanks anyway MrChaz! On 30 Dic, 16:51, MrChaz <mrchazmob...@gmail.com> wrote: > onDrawFrame() will be called repeatedly and in there should be a piece of > code like > glBindTexture(GL10.GL_TEXTURE_2D, textures_ids.get(0)); > > that's the bit that is selecting the texture to be drawn, all you'll need is > an if statement or something to make it use the other one. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en