Kostya (or anyone else) Ok. In TRYING to write out a ANDROID Bitmap to a windows .bmp file. I am very close but there is something that is still off because my image doesn't look right (as in the screen shot below).
Here is how I am writing out to the file: cache - is the Android Bitmap file which I want to write out to a .bmp file. It is set to: Bitmap.Config.ARGB_8888 //Get the Bitmap height, width, and put the data into a byte array (bytesar) byte[] bytesar = null; ByteBuffer dst = null; int height = cache.getHeight(); int width = cache.getWidth(); int bmSize = cache.getRowBytes() * height; dst = ByteBuffer.allocate(bmSize); bytesar = new byte[bmSize]; dst.position(0); cache.copyPixelsToBuffer(dst); dst.position(0); dst.get(bytesar); //I then write out the bytesar byte array AFTER I write out the BMP header. The settings in the header are: private byte bitmapInfoHeader [] = new byte [40]; - Header size is 40 private int biSize = BITMAPINFOHEADER_SIZE; private int biWidth = width //width of Bitmap private int biHeight = height //height of Bitmap private int biPlanes = 1; private int biBitCount = 32; //The bite count is 32 private int biCompression = 0; size is computed by: int pad = (4 - ((width * 3) % 4)) * height; biSizeImage = ((width * height) * 3) + pad; private int biSizeImage private int biXPelsPerMeter = 0x0; private int biYPelsPerMeter = 0x0; private int biClrUsed = 0; private int biClrImportant = 0; It's very close because here is what it looks like when I write out the .bmp file. As you can see it's upside down and the colors are off: http://i1092.photobucket.com/albums/i409/ch39336688/test-2.jpg In the same block of code I write out using the Android lib to make sure that my image is good via the code: FileOutputStream out = new FileOutputStream("test.png"); cache.compress(Bitmap. CompressFormat.PNG, 90, out); And here is how that comes out (which is how I want): http://i1092.photobucket.com/albums/i409/ch39336688/test.png Again I don't just want to use compress to write out my images because I have a lot of images and it kills my performance. So I want to stream the images out to a .bmp file is what my overall goal is. Someplace in my .bmp header I have something wrong I think. Any help on what anyone thinks my issue is would be a great help. Thank you -Chris -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en