I recently ran into some 1.5 issues with my widgets that were caused by a
certain quite popular phone that still runs 1.5 ignoring @dimen values.

So supporting 1.5, understood as some kind of pure Platonic form, is no
problem at all, but dealing with bugs in particular firmware versions is not
fun at all.

For now, both my apps continue to support 1.5, but a new project I'm working
on will only run on 1.6+ - because that's the first version with
multi-resolution support, and one really needs that these days.

-- Kostya

2011/1/17 TreKing <[email protected]>

> On Mon, Jan 17, 2011 at 7:07 AM, String <[email protected]>wrote:
>
>> For my own apps, I don't have a problem supporting 1.5, and I figure that
>> an extra 5% is nothing to sneeze at. But then, I've yet to run into anything
>> that was really problematic for me to support on 1.5. Some of the resource
>> handling is kind of annoying, but not really a big deal.
>>
>> If I had some core feature that I just couldn't make backward-compatible,
>> then yes, I'd drop 1.5 too. But probably not until then, or until the
>> install percentage drops a few more points.
>>
>
> This. (Thanks for writing my post for me :-) )
>
>
> -------------------------------------------------------------------------------------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices
>
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