Can someone explain to me why android.opengl.Matrix is implemented using floats and not fixed numbers? Am I right in thinking this is a big performance hit? Is there an alternative version or do I need to write my own?
--~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

