If it's oGL based, then porting to Java isn't even necessary. Porting to oGL ES will be, though.
On 22 янв, 02:09, Marcin Orlowski <webnet.andr...@gmail.com> wrote: > On 22 January 2011 01:03, DanH <danhi...@ieee.org> wrote: > > > Converting the code is the easy part. The hard part is mapping the > > UI. > > That depends on what game's UI really is. If it's custom, say GL based, > then may not be that hard -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en