The only way that I know of is to use one SurfaceView for the Camera preview and a GLSurfaceView for the OpenGL graphics. Make the OpenGLSurfaceView have a translucent PixelFormat and stack both SurfaceViews on top of each other using Activity.setContentView and Activity.addContentView. I know this is not a good way to do it because you should use only one SurfaceView etc... yet I don't know of any alternative way of solving this problem. Any suggestions?
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