I think the tablets in general will be more likely to flip orientation and good apps should handle that gracefully. But I think they should also have a "lock orientation" control at the OS or hardware level, as it's common but annoying to have the view flipping as you lay down in bed reading on an e-book reader (as an example).
One thing that I did in my app was to identify some views as "heros" and some views as mere interface details. I made a generic sizing capability which makes a view, say, N% of the size of the whole window, and I use that on all the hero elements. So the buttons stay the same size (finger sized) but the main elements of the screen use their available real-estate more fully. (Not to toot my own horn, but see my "Qwiz - Hiragana" screenshots.) http://www.appbrain.com/app/qwiz-hiragana/cc.halley.droid.qwiz Other applications just try to allow the additional area to be used as a more convenient tableau, fitting more items in view at once, because the individual items remain finger-sized. (NiaSoft's game "Alchemy Classic" uses tablet workspace well.) http://www.appbrain.com/app/alchemy-classic/com.niasoft.alchemyclassic On Jan 26, 5:43 am, Neilz <neilhorn...@gmail.com> wrote: > Hey thanks Kostya, that's really useful. I agree, maybe ensuring that > the layout works is more important than resizing all the images again. > > Portrait vs Landscape is another issue... the majority of my apps > specify portrait only, it's just the way they were intended to work. > Do I take it that these tablets are designed to set landscape mode as > their default? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en