Hi, I am trying to do a very simple application with OpenGL ES 2.0.
I've implemented my own ConfigChooser and display a simple texture, it works fine when I pick a R_5_G_6_B_5_A_0 config. But when I pick a R_8_G_8_B_8_A_8 config, it freezes and LogCat gives me this message over and over again : WARN/SharedBufferStack(163): waitForCondition(LockCondition) timed out (identity=5, status=0). CPU may be pegged. trying again. I have check and my phone (NexusOne) definitely supports such a config. I stripped everything from the code so I just set up egl (which doesn't give any errors) and do this : glClearColor(0.5f, 0.5f, 0.5f, 1.0f); glViewport(0, 0, width, height); But it still crashes, I saw a couple of thread talking about this error, and I tried adding an eglWaitGL() at the end of my draw call, it helps a bit but it still crashes after a while or on exit. Anyone knows how I can get out of this one? Is this really config related? Thank you. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en