You can look into writing a utility method e.g. : public class Util { private static float DIP_SCALE = -1;
public static int dipsToPx(int dips, Context context) { if(DIP_SCALE == -1) DIP_SCALE = context.getResources().getDisplayMetrics().density; return (int)(dips * DIP_SCALE + 0.5f); } } and using that in your code... On 15 Feb 2011, at 14:13, Pepijn Van Eeckhoudt wrote: > On 15/02/2011 15:03, Deepak Kumar wrote: >> >> One of the solution can be multiplying these values with >> ratio (according to device).Is there any other way to do the same? > In code, I define constants in 'dp' and then multiply with > DisplayMetrics#density at runtime to get the correct pixel value. > > Pepijn > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en