Decoding a single MP3 for a background audio track is not too bad. On
the G1, OGG is a better format, less memory overhead and startup
latency, plus you get seamless looping which MP3 does not do.

I don't recommend using compressed audio like MP3 or OGG if you have
lots of sound effects, because of the CPU overhead in decompressing
them.

On Nov 27, 10:18 am, Craig <[EMAIL PROTECTED]> wrote:
> I'm making a game, and I have an mp3 I would like to use to play in a
> loop for this game. This mp3 is several times larger than a midi file
> would be, but recreating my mp3 as a midi has proven to be a non-
> trivial task.
>
> What would the effects be of just using an mp3 of a few hundred kb in
> size instead of a midi file of around 10kb in size? I.e., would
> downloading the larger game be much of an issue? Would there be any
> significant penalties in performance or resource usage?
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