Sounds to me like you are probably hitting the bitmap deallocation problem:
http://code.google.com/p/android/issues/detail?id=8488

In summary, the issue is that bitmap memory takes several GC passes to 
deallocate, so it's really easy to get ahead of the GC and run out of memory. 

AFAIK, there's no fix. You can help the situation somewhat by calling 
System.gc() after every Bitmap.recycle() call, and again before every bitmap 
allocation. But that's only somewhat. I've also found that setting bitmap 
variables to null after recycling them makes matters worse, but YMMV. 

String

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