Sounds to me like you are probably hitting the bitmap deallocation problem: http://code.google.com/p/android/issues/detail?id=8488
In summary, the issue is that bitmap memory takes several GC passes to deallocate, so it's really easy to get ahead of the GC and run out of memory. AFAIK, there's no fix. You can help the situation somewhat by calling System.gc() after every Bitmap.recycle() call, and again before every bitmap allocation. But that's only somewhat. I've also found that setting bitmap variables to null after recycling them makes matters worse, but YMMV. String -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en