Thanks.  I tried this but my class extending activity but it doesn't
have a method to Override.  Not sure what I am doing wrong or where
this would go.  The setup of my project came from this (http://
mobile.dzone.com/articles/beginning-android-game) if anyone can look.

On Mar 10, 11:12 pm, Justin Anderson <magouyaw...@gmail.com> wrote:
> @Override
> public void onBackPressed()
> {
>     //Do whatever you need to in here...
>     //To quit call super.onBackPressed() or call finish()
>
> }
>
> Thanks,
> Justin Anderson
> MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> On Thu, Mar 10, 2011 at 7:11 PM, Miguel Morales 
> <therevolti...@gmail.com>wrote:
>
> > Ah, yeah then seems that onBackPressed needs to be called.  I've never used
> > it myself so I can't be of much help there.
>
> > On Thu, Mar 10, 2011 at 5:44 PM, Colin <colin...@gmail.com> wrote:
>
> >> My target is 2.1, can anyone direct me to an example implementation of
> >> onBackPressed?
>
> >> On Mar 10, 8:30 pm, Miguel Morales <therevolti...@gmail.com> wrote:
> >> > Well like he said you must be using 2.0+  what's your target sdk set to?
> >> > Other than that, you're probably returning false which means your
> >> conditions
> >> > aren't being met and you're not returning true.  You might want to add
> >> some
> >> > logging or a breakpoint to make sure you even get to that statement.
>
> >> > On Thu, Mar 10, 2011 at 5:27 PM, Colin <colin...@gmail.com> wrote:
> >> > > The super return would only be for a key besides down.  I believe
> >> > > Justin is right with the onBackPressed(), I'm just not sure where or
> >> > > how to do that.
>
> >> > > On Mar 10, 8:10 pm, Miguel Morales <therevolti...@gmail.com> wrote:
> >> > > > Well, I *think* you're using it wrong.
> >> > > > Basically, onKeyDown allows you to override the default key behavior
> >> for
> >> > > > whatever key is pressed.  So, if you return 'true' it means that you
> >> have
> >> > > > handled the behavior.
>
> >> > > > So, you have to provide your own code to navigate your
> >> activities/view if
> >> > > > you are overriding.
> >> > > > So, detect if you are in the main menu and that's the only time
> >> you'll
> >> > > > return super.onKeyDown() (basically let it handle the keydown
> >> itself.)
>
> >> > > > If it is pressed somewhere else, you have to return true and close
> >> the
> >> > > menu
> >> > > > or whatever yourself.
>
> >> > > > On Thu, Mar 10, 2011 at 5:02 PM, Colin <colin...@gmail.com> wrote:
> >> > > > > Thanks, but how do I implement onBackPressed?  My thread extending
> >> > > > > activity says there is no method to override.
>
> >> > > > > On Mar 10, 4:50 pm, Justin Anderson <magouyaw...@gmail.com>
> >> wrote:
> >> > > > > > Starting with Android 2.0 you also need to implement
> >> onBackPressed()
> >> > > in
> >> > > > > > order to achieve this...
>
> >>http://developer.android.com/reference/android/app/Activity.html#onBa.
> >> > > ..
>
> >> > > > > > Thanks,
> >> > > > > > Justin Anderson
> >> > > > > > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> >> > > > > > On Thu, Mar 10, 2011 at 2:36 PM, TreKing <treking...@gmail.com>
> >> > > wrote:
> >> > > > > > > On Thu, Mar 10, 2011 at 1:54 PM, Colin <colin...@gmail.com>
> >> wrote:
>
> >> > > > > > >>  return super.onKeyDown(keyCode, event);
>
> >> > > > > > > The "super" method likely executes the default action for the
> >> given
> >> > > key
> >> > > > > > > press.
> >> > > > > > > The default action on the back key is to call finish() on the
> >> > > activity.
>
> >> -------------------------------------------------------------------------------------------------
> >> > > > > > > TreKing <http://sites.google.com/site/rezmobileapps/treking>
> >> -
> >> > > Chicago
> >> > > > > > > transit tracking app for Android-powered devices
>
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