On Mar 15, 4:27 pm, ip332 <[email protected]> wrote: > The size is not an issue, the blending type - also. > Could you provide a complete source code ?
It's not that easy to do as it is not a simple test code sample... What exactly would You like to see? Info: GL_RENDERER is "Adreno 200" Here is the loading part... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ int[] id = new int[1]; GLES20.glGenTextures(1, id, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, id[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); ... bitmap.recycle(); bitmap = null; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Here is the setting to shader part: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ int location = GLES20.glGetUniformLocation(m_curProgram.id(), strShaderComponent); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, gl_texture_id); GLES20.glUniform1i(location, 0); +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

