A couple things: This might help your pivot point that you have: instead of converting to float after the division, try doing it before the division. Like this: ((float)mBitmap.getHeight())/2f -- I believe you are losing some accuracy by doing it the other way around. As in (float)(7/2) would equal 3, not 3.5.
Secondly, if you're end goal is to just draw a rotated image to the canvas during the onDraw call (which I suspect that it is), then there's no reason to create a second bitmap. Something like this should work: float px = ((float)mBitmap.getHeight())/2f; float py = ((float)mBitmap.getWidth())/2f; m.setRotate(mRotation, px, py); canvas.drawBitmap(mBitmap, m, null); Also, if you're not doing anything funky with your paint (like ColorFilters, etc.), then just leave it null. --Nick -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en