in the OpenGL android API (android.opengl.GLUtils.texImage2D() ) ( http://code.google.com/android/reference/android/opengl/GLUtils.html ) we can read=>
"Whether or not bitmap can have non power of two dimensions depends on the current OpenGL context." I load my OpenGL context using : mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig,EGL10.EGL_NO_CONTEXT, null); do you know what do I have to do in order to load non power of two dimensions bitmap? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---