> bitmap 1 -> 403KB 1600x800 > bitmap 2 -> 73KB 2600x800 > bitmap 3 -> 73KB 2600x800 > > Which means that uncompressed they have around 6 MB each, totaling > 18MB :S > > This isn't a memory leak I'm getting the exception in the first line > of code when i call the bitmapHolder to load resources.
Your process presumably already is more than 10MB then. Are you loading them in scaled-down or scaling them once loaded ? You should be using e.g. decodeFile() with the option inSampleSize set. Pent -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en