> how can I prevent (or at least minimize) the delay When AudioTrack object is created, buffer size is passed into a constructor among other parameters. AudioTrack won't start playing until you write at least that amount of data into it. I presume that in your case chosen buffer size is siginificantly larger than AudioTrack.getMinBufferSize. That's why it doesn't start playing when the first data portion is written.
> famous obtainBuffer timed out (is the CPU pegged?) warning It appears to the worst in 1.5 emulator. Much better in Android 2+ emulator (shown maybe once per 4 seconds). I have never seen this warning when testing on a real device. My suggestion is to ignore it. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en