Thanks that worked. Do you know what the reason for this behavior is?

On 29 March 2011 05:41, Nightwolf <mikh...@gmail.com> wrote:

> Do you use textures and store images in res\drawable?
> Try storing them in drawable-nodpi.
>
> On Mar 28, 12:42 am, joe bain <mrjoeb...@gmail.com> wrote:
> > Hi all,
> >
> > I'm about to release a game and have been developing without a min sdk
> > version set in the manifest. The game uses opengl in a GLSurfaceView
> > but now I have set a min sdk version the opengl part is completely
> > white. The game overlays some standard android widgets which still
> > appear fine and work.
> >
> > Does anyone know why changing the min sdk requirement would affect the
> > opengl rendering? I can find no errors in the logs and I'm really at a
> > loss to work out what is happening here.
> >
> > Thanks,
> >
> > Joe
>
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