Thanks that worked. Do you know what the reason for this behavior is? On 29 March 2011 05:41, Nightwolf <mikh...@gmail.com> wrote:
> Do you use textures and store images in res\drawable? > Try storing them in drawable-nodpi. > > On Mar 28, 12:42 am, joe bain <mrjoeb...@gmail.com> wrote: > > Hi all, > > > > I'm about to release a game and have been developing without a min sdk > > version set in the manifest. The game uses opengl in a GLSurfaceView > > but now I have set a min sdk version the opengl part is completely > > white. The game overlays some standard android widgets which still > > appear fine and work. > > > > Does anyone know why changing the min sdk requirement would affect the > > opengl rendering? I can find no errors in the logs and I'm really at a > > loss to work out what is happening here. > > > > Thanks, > > > > Joe > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en