http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences

> While OpenGL 2.0 and later for the desktop offer full support for
non-power-of-two (NPOT) textures, OpenGL ES 2.0 and WebGL have only limited
NPOT support.

Chances are you're using OpenGL ES 1.1 anyways, unless the highest profile
is automagically selected for you when creating a context (I have no idea).
But if OpenGL ES 2.0 has only limited support, it seems likely NPOT is
almost entirely missing in 1.1 Someone more knowledgeable can correct me,
but this is likely at least close. Just use power of two sized textures, you
can pre-scale them is need be.

Cheers,
Dan
On Apr 1, 2011 6:24 PM, "a a" <[email protected]> wrote:
> Why should bitmap with 2, 4, 8, 16, 32, 64, 128.........otherwise, it
> will be white board?
>
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