I am trying to make a Open GL live wallpaper based on Robert Greens GLWallpaperService:
http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers : My problem is that I can’t load my texture resources. The app crashes when I call getApplicationContext(); getResources(); or getApplicationContext() I have a working version of the 3D animation for the wallpaper. I can load the texture resources in this project and it works like it should.The resource structures is exactly the same in this project as in the live wallpaper project, so it should work to load the textures here also. Should I use some special way to load the texture resources? I am now using the standard way: BitmapFactory.decodeResource(resources, R.drawable.l11); -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

