Hello, I've patterned my initial code from another tutorial to create classes to handle drawing to a SurfaceView. This tutorial (and others I've found) associate an xml-defined SurfaceView to a class which intiates upon creation.
My goal is to initiate animation in an xml-defined surface view upon pushing a button in my layout and terminating it when I push it again. Furthermore, the animation must run inside the region I've specified in my xml (rather than the entire display) confined to that region and not disturb the other widgets on the layout. For simplicity, I'm currently only drawing a circle in the surfaceview until I figure out how to get my layout working. So, when I click the Go button (BattleActivity::onClick), my surface view is created and drawn, but it fills the entire display covering the other controls in my layout including the button. I want the animation to take place only in the surface view defined as part of my layout (id=battleView). Here's a sub-layout section of my XML code (tabBattle.xml). <LinearLayout android:orientation="vertical" android:gravity="center" android:layout_width="fill_parent" android:layout_height="fill_parent"> <SurfaceView android:id="@+id/battleView" android:layout_weight="70" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_gravity="center_horizontal"/> <Button android:onClick="onClick" android:text=" Go " android:gravity="center" android:layout_weight="30" android:layout_width="wrap_content" android:layout_height="wrap_content"/> </LinearLayout> Here's my main activity class. This is created when I navigate to the tab view where its layout (tabBattle) resides. The onClick is called when I push the Go button. My intention in onClick is to get the surface view, create a new BattleView instance, and and pass the surface view context to the BattleView constructor. Based on my tests, this clearly is not correct but I have no idea how else to accomplish my goal. public class BattleActivity extends Activity implements View.OnClickListener { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tabbattle); } @Override public void onClick(View v) { SurfaceView battleSurface = (SurfaceView)findViewById(R.id.battleView); setContentView(new BattleView( battleSurface.getContext() )); } } SurfaceView subclass: public class BattleView extends SurfaceView implements SurfaceHolder.Callback { private int circleRadius; private Paint circlePaint; UpdateThreadBattle updateThread; private int width; private int height; private int xPos; private int yPos; private int xVel; private int yVel; public BattleView(Context context) { super(context); getHolder().addCallback(this); circleRadius = 10; circlePaint = new Paint(); circlePaint.setColor(Color.BLUE); } @Override protected void onDraw(Canvas canvas) { canvas.drawColor(Color.WHITE); canvas.drawCircle(xPos, yPos, circleRadius, circlePaint); } @Override public void surfaceCreated(SurfaceHolder holder) { Rect surfaceFrame = holder.getSurfaceFrame(); width = surfaceFrame.width(); height = surfaceFrame.height(); // do stuff herre updateThread = new UpdateThreadBattle(this); updateThread.setRunning(true); updateThread.start(); } @Override public void surfaceDestroyed(SurfaceHolder arg0) { boolean retry = true; updateThread.setRunning(false); while (retry) { try { updateThread.join(); retry = false; } catch (InterruptedException e) { } } } } Any help is greatly appreciated! Greg -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en