On Apr 27, 9:36 am, Pepijn Van Eeckhoudt <pep...@vaneeckhoudt.net> wrote: > So many words and you still didn't actually say what > ByteBuffer#duplicate is doing wrong in the first place. It's such a > basic method that the test case is probably shorter than the rant ;) > > Would you care to share what the incorrect behavior actually is so other > people can avoid this problem?
It crashes TyphonRT! ;) The incorrect behavior is a blank screen when working with GL. I tried setting position(0) after "duplicate()" and several other combinations to patch the behavior of my application. Nothing worked besides removing usage of the method. The path to tracking it down wasn't pleasant at all. I don't wish tracking down low level bugs like this on anyone. Unfortunately I do not have time to further investigate the matter and need to return to working on my product & launch. Nothing else matters besides launching before this "wave" is over. It sucks that I'm appearing a bit scrappy, but that is just the way things are for me right now. time == $$$ Perhaps there will be better times when I can bug hunt for free for a mega-corporation. ;P -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en